Should I Use Objective C or Swift for Writing iOS Apps?

Simply look at these code snippets:

@import UIKit; // Other imports below
#import “ViewController1.h”
#import “ViewController2.h”
#import “MyDataModel.h”
#import “NoLongerUsed.h”

NSString *s = @”Swift is the future”;
UIViewController *vc = [[UIViewController alloc] init];
UILabel *label1 = [[UILabel alloc] init];
UIButton *button1 = [[UIButton alloc] init];
NSArray *names = @[@”John”, @”Paul”, @”George”, @”Ringo”];
NSDictionary *ages = @{@”John”: @(1940), @”Paul”: @(1942), @”George”: @(1943), @”Ringo”: @(1940)};

vs

import UIKit // No other imports needed

let s = “Swift is the future”
let vc = UIViewController()
let label1 = UILabel()
let button1 = UIButton()
let names = [“John”, “Paul”, “George”, “Ringo”]
let ages = [“John”: 1940, “Paul”: 1942, “George”: 1943, “Ringo”: 1940]

Swift is less visually noisy. Now, imagine 100,000 of code of each language. Which is more maintainable?

Less code and more maintainable code directly translates to a cost savings. The only valid argument developers have is that Swift is still an evolving language so the source will break, at least in the next version. I claim that you’re still better off writing in Swift and fixing any breaking changes than writing in Objective C. You will have done less work and your code will be safer and more maintainable.

By the way, if you want to learn Swift, there’s a lot of information available: books, blogs, and other reference material.

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